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 Publications

PUBLICATIONS

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Book Chapters

Drennan, P. (2004). Conversational Agents: Creating Natural Dialogue between Players and Non-Player Characters. In Rabin, S. (Ed.), AI Game Programming Wisdom 2. Hingham, MA: Charles River Media, Inc.

Conferences

Drennan, P. (2003). Using Conversational Agents to Improve Interactions Between Players and NPCs. Presented at the Australian Game Developers Conference 2003, Melbourne, Australia, November 20-23, 2003.

Sweetser, P., & Drennan, P. (2003). User Centred Design in Games. Presented at the Australian Game Developers Conference 2003 (Academic Track), Melbourne, Australia, November 19, 2003.

Drennan, P., Viller, S. & Wyeth, P. (2004). Engaging Game Characters: Informing Design with Player Perspectives. To be presented at the International Conference on Entertainment Computing 2004, Eindhoven, The Netherlands, September 1-3, 2004.

 

Unpublished

Drennan, P., Sweetser, P. & Wiles, J. (2003). Eliciting User-Centred Design Principles for NPC Behaviour in Games.

 

I've also reviewed papers for the following conferences:

OZCHI 2003

OZCHI 2004

The AAAI 04 Workshop on Challenges in Game AI