PUBLICATIONS
Book Chapters
Drennan, P. (2004). Conversational Agents: Creating Natural Dialogue between Players and Non-Player Characters. In Rabin, S. (Ed.), AI Game Programming Wisdom 2. Hingham, MA: Charles River Media, Inc.
Conferences
Drennan, P. (2003). Using Conversational Agents to Improve Interactions Between Players and NPCs. Presented at the Australian Game Developers Conference 2003, Melbourne, Australia, November 20-23, 2003.
Sweetser, P., & Drennan, P. (2003). User Centred Design in Games. Presented at the Australian Game Developers Conference 2003 (Academic Track), Melbourne, Australia, November 19, 2003.
Drennan, P., Viller, S. & Wyeth, P. (2004). Engaging Game Characters: Informing Design with Player Perspectives. To be presented at the International Conference on Entertainment Computing 2004, Eindhoven, The Netherlands, September 1-3, 2004.
Unpublished
Drennan, P., Sweetser, P. & Wiles, J. (2003). Eliciting User-Centred Design Principles for NPC Behaviour in Games.
I've also reviewed papers for the following conferences:
OZCHI 2003
OZCHI 2004
The AAAI 04 Workshop on Challenges in Game AI
