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Research Report - 2001

Computers & the Law

Academic Staff

Dr Cristina Cifuentes

Industry Collaborator

Dr Anne Fitzgerald, Gadens Lawyers

Research Staff

David Starkoff

Contact Details

Dr Cristina Cifuentes

Email: cristina@csee.uq.edu.au

Tel: 3365 7336

Webpages

www.itee.uq.edu.au/~cristina/cal.html

Computer Software Protection

In Australia, computer software has been protected by copyright since the 1984 amendments to the Copyright Act 1968 (Cth) which included it in the same category as other literary works. . These amendments extended copyright to computer software, protecting it as a literary work. However, many uncertainties remained about the application of copyright protection to computer programs, such as the extent to which copyright protected against non-literal copying of programs. The 1995 recommendations of the Copyright Law Review Committee proposed several amendments to clarify the operation of copyright law in relation to computer programs, including the introduction of some specific, limited exceptions for reverse engineering. In 1999, the federal government enacted legislation giving effect to the CLRC’s recommendations. Further amendments were made in 2000, introducing a new definition of “computer program” into the Copyright Act, as well as extensive provisions designed to adapt copyright law to the requirements of the digital, networked environment. Work in this area is performed in collaboration with Anne Fitzgerald, solicitor and former member of the Advisory Council on Intellectual Property and the Expert Advisory Group assisting the Copyright Law Review Committee. This work was partly funded by Software Engineering Australia in 1998-1999.

A Fitzgerald and C Cifuentes, Accommodating Computer Software to Copyright Doctrine: defining the scope of copyright protection for software, 2000 Journal of Law and Information Science, forthcoming

C Cifuentes and A Fitzgerald, The Legal Status of Reverse Engineering of Computer Software, in C Cifuentes and P Bailes (editors), Annals of Software Engineering, Volume 9 (Software Maintenance), J.C. Baltzer AG, Science Publishers, 2000, pp. 337-351.

A Fitzgerald and C Cifuentes, Pegging out the Boundaries of Computer Software Copyright: The Computer Programs Act and the Digital Agenda Bill, Chapter 3, Going Digital 2000, 2nd edition, Prospect Media Pty, Sydney, Australia, February 2000, pp. 37-70.

A. Fitzgerald, B Fitzgerald, C Cifuentes and P Cook (editors), Going Digital 2000 - Legal issues for e-commerce, software and the internet, 2nd Edition, Prospect Media Pty, Sydney, Feb 2000.

 

Information Environments

Academic Staff

Prof Simon Kaplan

Mr Michael Docherty

Dr Margot Brereton

Dr Peter Sutton

Dr Jay Burmeister

Dr Kristin Deray

Dr Greg Hooper

Mr Alan Boykiw

Mr Ian MacColl

Research Students

Mr Andrew Berry

Mr Charles Herring

Mr Daniel Johnson

Mr John Mansfield

Mr Christopher Oldham

Mr Blaize Rhodes

Ms Lesley Seebeck

Mr Salvatore Bucolo

Mr Dean Hargreaves

Ms Natalie Jeremijenko

Mr Benjamin Matthews

Mr Benjamin McGarry

Mr Amirudin Abdul Wahab

Miss Montserrat Ros

Contact Details

Prof Simon Kaplan

Email: simon@csee.uq.edu.au

Tel: 3365 3869

Mr Michael Docherty

Email: mjdoc@csee.uq.edu.au

Tel: 3365 3239

Dr Margot Brereton

Email: margot@csee.uq.edu.au

Tel: 3365 4194

Dr Peter Sutton

Email: peters@csee.uq.edu.au

Tel: 3365 4854

Dr Jay Burmeister

Email: jay@csee.uq.edu.au

Tel: 3365 9765

Dr Greg Hooper

Email: hooper@csee.uq.edu.au

Tel: 3365 1154

The Information Environments Research Program takes a human-centred approach to the design of information technology. We research new ways of interacting with information and the information infrastructure that consider human needs, human preferences, human tasks, activities, social interaction, context of use and the various cognitive and physical capabilities of the human body. Postgraduate students who wish to develop skills and do research in the areas of human-centred design, human-computer interaction, information design, information visualisation, multi-media and multi-modal environments will benefit from our approach, areas of interest and multi-disciplinary supervisors. Our current postgraduate students come from a variety of different undergraduate disciplines including Information Technology, Electronic Engineering, Mechanical Engineering, Industrial Design, Architecture and Communication Studies. Our academic staff span a variety of design, science, IT and engineering disciplines. Through research mentoring, postgraduate coursework and interdisciplinary teams, students can gain the skills in design or information technology that they need to achieve their research goals.

Multi-Modal Interfaces and Ubiquitous Computing

Design of a Gestural Input Appliance for Ubiquitous Computing Environments

This project team is designing and building a unique wireless gestural input appliance that fits into a wearable ring and watch. The appliance will detect human gestures, and will co-operate with other wireless input appliances detected in the environment, such as speech appliances, in order to select and control output appliances (screens, printers, smart custom devices etc.) Ad hoc configurations of wireless appliances will enable new forms of interaction with the information infrastructure that maintain natural social interactions and take advantage of physical space. This will afford mobility and new work patterns. (Brereton, Sutton)

Multimodal Interface Design

This project explores using movement, gestures, speech and vision in multi-modal interface designs. Couplings of modalities are explored as bases for more effective and affective computer mediated communication environments. (Deray, Brereton, Johnson)

Design of the Collection, Integration and Display of Ambient Information

In knowledge intensive enterprises, such as command and control centres, or in casual access scenarios such as doctors on rounds, working people must stop to focus on their desktop PC or handheld PDA in order to access the information infrastructure. They must typically stand or sit still, use fine motor skills and focus on a narrow range of pixels in order to drive the interface, suspending conversation, group interaction, natural movement and productive thought. The Ambience project aims to develop technologies for specific domains, such as leisure, education and healthcare, that demand much less focus from the user on mundane interface operations in order for them to do their work or play. Some information is presented through peripheral channels or in the “ambience”. Questions raised are: How do we design interaction software to allow smooth, rhythmic interaction and clear pleasing data presentation for humans in the context of human activity? How does interaction integrate across multiple devices? Can ambient data assimilation form the basis of a model for computation? So far a prototype “Ambient” cafe has been built. Observational studies have been conducted on mobile healthcare workers. (Brereton, Sutton, Deray, Boykiw, Hooper, Johnson)

A Theoretical Framework for Interactions in Information Environments

Development of future information environments – multi-modal environments supporting seamless, integrated access to both physical and virtual artefacts – is hampered by the lack of ways to support expressive and low-overhead manipulations of virtual objects from the physical world, or physical objects from the virtual. For example, while it is simple to annotate a piece of paper with a pen, or cut out a dress pattern using a template and scissors, it is clumsy, slow and inconvenient to perform the same operations using the ‘comment’ function in Word or by marking a shape with a mouse or tablet. This research is developing an underlying framework to help us think about the range of possible interactions that can mediate information between the physical and virtual worlds and how to select interactions for information appliances and information environments that suit the given context of activity. (Brereton, Purchase, Kaplan)

Information Design and Information Visualisation

Humanistic Models of Information Design

Many current models of information design are derived from ways in which computers rather than humans process information. This project investigates new models for information design which are derived from the ways in which humans assimilate and integrate data to form meaning and the ways in which humans transmit information. (Deray)

Interactive Information Environments

This project is designing interactive information environments using multimedia information architectures. Prototype environments are used to explore a number of research questions on how humans interact with information environments. This also helps us to consider possibilities for new human-centric information architectures. (Deray)

Reducing email overload

Email has become a tremendously popular means of communication resulting in email overload and difficulties in sorting and filtering email. This project examines individual and corporate work strategies to reduce email overload, including technological support through enhanced email clients. (Burmeister)

Collaborative Learning Environments

Collaborative Virtual Design

This project explores virtual collaboration and its relevance and benefit to the design and learning process in the architecture profession. In particular, the use of VRML as a communication tool for increased interaction during the design process is explored. (Simpson)

Design of an Internet Based Cooperative Learning Environment for Farmers and Agricultural Scientists.

This project conducted with one of our students in a CSIRO team investigates how to facilitate farmers’ situated learning experiences about risk management using the internet. The project was motivated by the failure of farmers to embrace traditional computer-based decision support systems. CSIRO research found that simulation-based decision support software designed to solve farmer problems was not sufficiently meaningful in actual farming situations. But meaning could be negotiated by collaborative on-farm model evaluation by farmers and agricultural scientists . This project explores cooperative learning of farmers and scientists using the internet. (Brereton)

Studio Based Teaching and Learning

Information Environments Undergraduates learn through designing, building, critiquing and reflecting in the design studio. In the studio they bring together the design and information technology skills that they learn in other courses and integrate them in user-centred projects. Several projects research the way in which students learn by interacting, designing and reflecting as they undertake Studio-based learning. (Simpson, Docherty)

User-Centred Design

Next Generation Internet Services

This project explores the research, design and development of next generation internet services, applications, and device value from an end user perspective.  The examination and discovery of product attributes that deliver a positive end user experience is the primary focus.  The research is broadly leading toward establishing a wireless experience centre where these services and devices could be evaluated by end users. (Boykiw)

User-Centred Design of Information Technology

This project explores application of the user-centred design method to software development projects in industry with industry partners. (Burmeister, Brereton)

Cognitive and Psychophysiological Impacts of Technologies

This project studies the cognitive and psychophysiological impacts of various information based technologies, with reference to the positive and negative implications for healthcare. Specific projects include the use of virtual reality in the treatment of anxiety disorders, and the contribution of CRT use to cognitive load. Projects also explore the generation, communication and function of human emotions. (Hooper)

Affective Design (or designing for pleasure)

To date the majority of HCI research has focussed on measures of performance and functionality. Where attention has been paid to the user's affective (or emotional) experience it has been in terms of preventing negative affect. Increasingly there is recognition of the value of designing for positive affect. User's who enjoy their interactions with software are likely to be more productive. Video games are a software genre in which the user's experience of positive affect is paramount. Games are designed to facilitate positive affect in the user. Thus, games are able to inform the affective design of non-leisure software, particularly educational software. The project currently being undertaken explores the specific lessons we can learn from games when our goal is designing for positive affect. (Johnson, Wiles)

Studies of the Design Process

Studies of the Design Process

Research in design studies aims to develop a better understanding of the design process. Research involves designing information technologies (including those embedded in physical devices) and rigorous observation, data collection and analysis of design activity. This research helps us to develop models so we can better articulate and teach design. It also leads us to the requirements of physical, social and computational environments to support design activity. (Brereton)

Recent Publications

Docherty, M, Sutton, P., Brereton, M., Kaplan, S. and A. Brown, “The Information Environments Program - a new design based IT degree”; Proceedings of the Australasian Computing Education Conference, 2000, Pages 64 – 70

Docherty, M, Sutton, P., Brereton, M., Kaplan, S., “An Innovative Design and Studio-based CS Degree”, Proc. 32nd SIGCSE Tech Symp on Comp Sc Ed., 2001, pp233-237

Brereton, M. “Drawing Lessons in the Design of Tangible Media from a Study of Interactions with Mechanical Products,” Proceedings of the Australian User Interface Conference, pp 92-100, 24th Australasian Computer Science Conference ACSC 2001 Held: Gold Coast, Australia, Jan 2001.

Brereton, M.F. and B. McGarry, "An Observational Study of How Objects Support Engineering Design Thinking and Communication: Implications for the design of tangible media", Proceedings of the ACM SIGCHI Conference on Computer Human Interaction, CHI 2000, pp 217-224, The Hague April 1-6th 2000. ACM Press. (E1) (85% contribution)

McGarry, M., B. Matthews and M.F.Brereton, "Reflections on the Design of a Candidate Patient Interface for a Wireless Vital Signs Monitor", Proceedings of DARE 2000, Design of Augmented Reality Environments, pp 33-40 Copenhagen April 12-14th 2000. ACM Press.

Docherty, M, Sutton, P., Brereton, M., Kaplan, S. and A. Brown, "The Information Environments Program - a new design based IT degree"; Proceedings of the Australasian Computing Education
Conference, 2000, Pages 64 – 70

Docherty, M, Sutton, P., Brereton, M., Kaplan, S., "An Innovative Design and Studio-based CS Degree", Proc. 32nd SIGCSE Tech Symp on Comp Sc Ed., 2001, pp233-237

Brereton, M. "Drawing Lessons in the Design of Tangible Media from a Study of Interactions with Mechanical Products," Proceedings of the Australian User Interface Conference, pp 92-100, 24th Australasian Computer Science Conference ACSC 2001 Held: Gold Coast, Australia, Jan 2001.

Brereton, M.F. and B. McGarry, "An Observational Study of How Objects Support Engineering Design Thinking and Communication: Implications for the design of tangible media", Proceedings of the ACM SIGCHI Conference on Computer Human Interaction, CHI 2000, pp 217-224, The Hague April 1-6th 2000. ACM Press. (E1) (85% contribution)

McGarry, M., B. Matthews and M.F.Brereton, "Reflections on the Design of a Candidate Patient Interface for a Wireless Vital Signs Monitor", Proceedings of DARE 2000, Design of Augmented Reality Environments, pp 33-40 Copenhagen April 12-14th 2000. ACM Press.

Duke, R., Salzman, E., Burmeister, J., Poon, J. and Murray, L. (2000) Teaching programming to beginners - choosing the language is just the first step. In Proceedings of the Fourth Australasian
Computing Education Conference (ACE2000), p79-86, ACM, 2000.

G.S. Hooper, P.Yellowlees, T.H. Marwick, P.J.Currie, B. P. Bidstrup.(in press) "Telehealth and the diagnosis and management of cardiac disease". Journal of Telemedicine and Telecare

Barretto, S., Chu, M., Hickey, K., Tu, M., Hooper, G., Thomas, B & Warren,J, "Augmented Reality Interfaces for Single- and Multi-Party Viewing of Multimedia Electronic Medical Records," Proceedings of the 8th National Health Informatics Conference, Adelaide, September 2000.

Johnson, D., Sutton, P. and Poon, J., "Face-to-Face vs CMC: Student Communication in a Technologically Rich Learning Environment", Proceedings of 17th Annual Conference of the
Australasian Society for Computers in Learning in Tertiary Education, 200, pp 509-520, Coffs Harbour, Dec. 2000.

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