This page contains a number of references which you may find useful if you want to read up in more detail around the concepts, topics, theories, and methods covered in the lectures. All references are linked through to a local .pdf where available.
Working with video
- Buur, J., & Söndergaard, A. (2000). Video Card Game: An augmented environment for User Centered Design discussions. In Designing Augment Reality Environments (pp. 63-69). Elsinore, Denmark: ACM Press.
- Viller, S., Brereton, M., Redhead, F., & Axup, J. (2005). A collaborative digestion and design game for community and technology exploration. In Proceedings of the Conference on Designing for User eXperience - DUX05. San Francisco, CA: AIGA.
Ethnography
- Bly, S. (1997). Fieldwork: Is it product work? Interactions, 4(1), 35-30.
- Blythin, S., Rouncefield, M., & Hughes, J. A. (1997). Never mind the ethno stuff—what does all this mean and what do we do now?: Ethnography in the commercial world. Interactions, 4(3), 38-47.
- Hughes, J. A., King, V., Rodden, T., & Andersen, H. (1994). Moving out from the control room: ethnography in system design. In R. Furuta & C. Neuwirth (Eds.), Proceedings of the ACM 1994 Conference on Computer Supported Cooperative Work - CSCW'94 (pp. 429-439). Chapel Hill, NC: ACM Press.
- Lebbon, C., Rouncefield, M., & Viller, S. (2003). Observation for innovation. In J. Clarkson, R. Coleman, S. Keates & C. Lebbon (Eds.), Inclusive Design: Design for the whole population (pp. 402-419). London: Springer.
- Viller, S., & Sommerville, I. (2000). Coherence: an approach to representing ethnographic analyses in systems design. International Journal of Human–Computer Studies, 53(1), 169-196.
General
- Grudin, J. (1990). The computer reaches out: The historical continuity of interface design. In Proceedings of the SIGCHI conference on Human factors in computing systems-CHI'90 (pp. 261-268). New York: ACM Press.
