Resources
Project (also placed in project link)
- timelines tutorial with MS Visio 2003
- example literature review [125KB]
- what is expected from the project documentation guidelines
- what is expected from the individual report - guidelines
- format of report guidelines (general view)
- seminar mark sheet (individual marking) pdf format [8KB]
Readings
Visionary Frameworks (week 3 session 1)
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Winograd, T. (1997) From computing machinery to interaction design. In P. Denning and R. Metcalfe (eds.), Beyond Calculation: The Next Fifty Years of Computing, Springer-Verlag, 1997, 149-162. [pdf]
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Abowd, G. D., Mynatt, E. D. & Rodden, T. (2002) The Human Experience. IEEE Pervasive Computing, 1 (1), 48- 57. [pdf]
Social Cognition
(week 3 session 2)
Tangible and Embedded interaction (week 4 session 1)
*Ishii, H. 2008. Tangible bits: beyond pixels. In Proceedings of the 2nd International Conference on Tangible and Embedded interaction (Bonn, Germany, February 18 - 20, 2008). TEI '08. ACM, New York, NY [pdf]
Fishkin, K. (2004). Taxonomy for and Analysis of Tangible Interfaces. Personal and Ubiquitous Computing, 8(5), 347-358. [pdf]
Context awareness and Context of Use (week 4 session 2)
*Dourish, P. (2004). What we talk about when we talk about context. Personal Ubiquitous Computing 8, 1 (Feb. 2004), 19-30. [pdf]
Dey, A. 2001. Understanding and Using Context. Personal Ubiquitous Comput. 5, 1 (Jan. 2001), 4-7. [pdf]
[note: also see Paay et al. (2009) for interest]
Participatory design and development
(week 6 session 1)
- *Rittenbruch, M., McEwan, G., Ward, N., Mansfield, T., & Bartenstein, D. (2002). Extreme Participation - Moving Extreme Programming Towards Participatory Design Participatory Design Conference, CPSR, 29-41. [pdf]
- Letondal, C. & Mackay, W.E. (2004). Participatory Programming and the Scope of Mutual Responsibility: Balancing Scientific, Design and Software Commitment Participatory Design Conference, ACM, 31-41. [pdf]
Issues
in design -
User experience
(week 6 session 2)
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Forlizzi, J. and Battarbee, K. 2004. Understanding experience in interactive systems. In Proceedings of the 5th Conference on Designing interactive Systems: Processes, Practices, Methods, and Techniques (Cambridge, MA, USA, August 01 - 04, 2004). DIS '04. ACM, New York, NY, 261-268 [pdf1] + [pdf2]
Aesthetics and interactions (week 7 session 1)
- *Petersen, M. G., Iversen, O. S., Krogh, P. G., and Ludvigsen, M. 2004. Aesthetic interaction: a pragmatist's aesthetics of interactive systems. In Proceedings of the 5th Conference on Designing interactive Systems: Processes, Practices, Methods, and Techniques (Cambridge, MA, USA, August 01 - 04, 2004). DIS '04. ACM, New York, NY, 269-276. [pdf]
- Wright, P., Wallace, J., and McCarthy, J. 2008. Aesthetics and experience-centered design. ACM Trans. Comput.-Hum. Interact. 15, 4 (Nov. 2008), 1-21. [pdf]
User-centred design, research and work environments (week 7 session 2)
- *Cherny, L. 2007. I see evidence of research..what about design?. interactions 14, 5 (Sep. 2007), 52-53. [pdf]
- Siegal D. A. and Dray, S.2003. Living on the edges: user-centered design and the dynamics of specialization in organizations. interactions 10, 5 (Sep. 2003), 18-27. [pdf]
(Additional readings)
Context-aware - Socio-physical approaches
- Paay, J., Kjeldskov, J., Howard, S., and Dave, B. 2009. Out on the town: A socio-physical approach to the design of a context-aware urban guide. ACM Trans. Comput.-Hum. Interact. 16, 2 (Jun. 2009), 1-34. [pdf]
Interaction and infrastructure
- Lee, C. P., Dourish, P., and Mark, G. 2006. The human infrastructure of cyberinfrastructure. In Proceedings of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work (Banff, Alberta, Canada, November 04 - 08, 2006). CSCW '06. ACM, New York, NY, 483-492. [pdf]
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Edwards, W. K., Bellotti, V., Dey, A. K., & Newman, M. W. 2003. Stuck in the middle: The challenges of user-centered design and evaluation for infrastructure Human factors in computing systems (CHI), ACM, 297-304. [pdf]
Prototypes
Lim, Y., Stolterman, E., and Tenenberg, J. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. ACM Trans. Comput.-Hum. Interact. 15, 2 (Jul. 2008), 1-27.[pdf]
