The University of Queensland Homepage
School of ITEE ITEE Main Website

Researcher Profiles
To view all IDRD publications go to the research solutions publications list for the IDRD.




Margot Brereton

margot@itee.uq.edu.au

Interests

  • Participatory Design of Human Interaction with Computing Systems.
  • Design Studies, Design Methods, Multimodal Computing, Ubiquitous Computing.
  • E-democracy and computer supported communities.

Publications (2004)

  • Brereton M.F, (2004) “ Distributed Cognition in Design: Negotiating Between Abstract and Material Representations” in Design Representation, G,. Goldschmidt and B. Porter (Eds) Springer Verlag; ISBN: 1852337532
  • Foth, M. and M. Brereton "Enabling local interaction and personalised networking in residential communities through action research and participatory design" Short paper (4 pages) OzCHI Nov 2004.
  • Campbell, B. and M.Brereton "Maintaining Human Agency in the Design of Context-Aware Systems: Design Games in a Dental Surgery" Full paper (10 pages) OzCHI Nov 2004.
  • Cederman-Haysom, T. and M. Brereton "Bridging Technical and HCI Research: Creating Usable Ubiquitous Computing" Full paper (10 pages) OzCHI Nov 2004.
  • Cederman-Haysom, T. and M. Brereton‘Designing Usable Ubiquitous Computing” Proceedings of the Participatory Design Conference, Vol.2 pp101-104, Toronto July 2004.
  • Campbell, B. and M. Brereton "Designing to Maintain Human Agency in Context-Aware Systems." Proceedings of the Participatory Design Conference, Vol.2 pp97-100 Toronto July 2004.
  • Donovan, J. and M. Brereton, “Meaning in Movement.” Proceedings of the Participatory Design Conference, Vol.2 pp163-166 Toronto July 2004.
  • Hargreaves,D., S. Kethers, M. Brereton, B. McCown, Z. Hochman, P.Carberry, M. Antoniades. "FARMSCAPE Online: participatory design of Internet meetings with farmers" Proceedings of the Participatory Design Conference, Vol.2 pp195-199, Toronto July 2004.
  • Bucolo, S. and M. Brereton "Design Activity within Immersive Design Environments" International Conference on Computers in Art and Design Education, CADE, 4 pages Malmo Sweden, June 2004.

Grants

  • 2005-2007 Human Interaction with Context Aware Computing SystemsARC Discovery Grant J. Indulska, M. Brereton, S. Kaplan
  • 2005-2007 Design for Complex Environments Australian Centre for Complex Systems research grant – M. Brereton, S. Kaplan
  • 2004-2005 Communities and Place Project Interaction Design CRC M. Brereton (UQ) Stephen Viller(UQ) Stephanie Donald (UTS) Mark Billinghurst (U. Canterbury NZ) Glenda Nalder (Griffith U)
  • 2004-2005 Interactive Lounge Project Interaction Design CRC D. Varan (Murdoch Uni) M. Brereton (UQ) B. Lovell (UQ) S. Bucolo (QUT) D. Polson (QUT) A. Turk (Murdoch Uni) K. Montgomery (ACMI)
  • 2002-2004 An Empirically Derived Expermentally Validated framework for Interactions in Information Environments ARC Discovery Grant 190KM. Brereton, H. Purchase, S. Kaplan
ID Papers Section

Erik Champion

erikc@itee.uq.edu.au

Interests

  • Contextually-Specific evaluation of Virtual Environments (especially Virtual Heritage, Tourism).
  • Game-derived interaction methods.
  • Virtual Reality: theory criticism and aesthetics.

Publications (2006)

  • Champion, E. (2006). Evaluating Cultural Learning in Virtual Environments. PhD thesis, University of Melbourne.
  • Champion, E. (2006). Explorative Shadow Realms Of Uncertain Histories. New Heritage Conference: Cultural Heritage and New Media. Theme: Beyond verisimilitude; interpretation of cultural heritage through new media. University of Hong Kong 15-Mar-06. To be published. Also invited Place Panel speaker (may also  be published).
  • Champion, E. (2006). Evaluating Cultural Learning in an Online Virtual Environment, Elspeth McKay and Piet Kommers (eds.) International Journal of Continuing Engineering Education and Lifelong Learning (IJCEELL): Special Issue on: Effectiveness of Rich Internet Applications for Education and Training, 16 (3-4) 2006: 173-182.
  • Champion, E. (2006). "Chapter 24: Games and Geography", invited book chapter for Multimedia Cartography, 2nd edition, W. Cartwright, M. P. Peterson, G. Gartner, (eds). Springer-Verlag. In press.
  • Champion, E. and Dave, B. (2006). "Dialing up the Past". Invited book chapter for S. Kenderdine and F. Cameron, (eds). Theorizing Digital Cultural Heritage. MIT Press: Media in Transition series. In press.
  • Champion, E. (2006). "Chapter V: Enhancing Learning via 3D Virtual Environments", book chapter for Elsebeth Korsgaard Sorensen, and Daithi O Murchu, (eds). Enhancing Learning Through Technology, Idea Group. ISBN: 1-59140-972-1.

Publications (2005)

  • Champion, E. (2005). Astral Travel in Virtual Realms: Evaluating Conceptual Understanding in Digital Reconstructions of Past Cultures, Leonardo Electronic Almanac, MIT Press, Special Issue, 13 (6-7), June - July 2005. ISSN #1071-4391.
  • Champion, E. (2005). Meaningful Interaction in Virtual Learning Environments. IE2005 Australian Workshop on Interactive Entertainment, Sydney, 23-25 November 2005, pp. 41-45. Also in ACM Digital Library. Short paper.
  • Champion, E. (2005). Interactive Emergent History As A Cultural Turing Test. VAST 2005 Symposium on Graphics and Cultural Heritage, Pisa, Italy, 8-11 November 2005. Short paper.
  • Champion, E. (2005). What Is Culture in A Virtual Heritage Environment? Archaeology and Computer Conference, Vienna, 7-10 November 2005. To be published in 2006.
  • Champion, E. (2005). Real Time Rendering Engines for Interactive Learning, Apple University Consortium Academic & Developers Conference, Tasmania.
  • Champion, E. (2005). Place Space and Monkey Brains: Cognitive Mapping in Games and Other Media. Short paper presented at DiGRA (Digital Games Research Association), Changing Worlds: Worlds in Play, 2005 International Conference, Vancouver Canada, 16-20 June 2005. Short paper.
  • Champion, E. and Sekiguchi, S. (2005). Suggestions for new features to support collaborative learning in virtual worlds, C5: The Third International Conference on Creating, Connecting and Collaborating through Computing, January 28 - 29, 2005, Shiran Kaikan, Kyoto University, Japan. The formal version of the proceedings is published by IEEE Computer Society Press.
  • Champion, E. (2005). "Cultural Presence", Subhasish Dasgupta, (ed). Encyclopedia of Virtual Communities and Technologies, Idea Group. ISBN: 1-59140-563-7.
  • Champion, E. (2005). "Virtual Places", Subhasish Dasgupta, (ed). Encyclopedia of Virtual Communities and Technologies, Idea Group. ISBN: 1-59140-563-7.

Publications (2004)

  • Champion, E. and Sekiguchi, S. (2004). Cultural Learning in Virtual Environments, VSMM2004 Hybrid Realities: Digital Partners, Ogaki City, Gifu, Japan, 17-19 November 2004: 364-373. ISBN 4-274-90634-5.
  • Champion, E. (2004). Virtual Travel Environments and Cultural Learning. Proceedings of Multimedia Art Asia Pacific International Conference MAAP 2004, Nanyang Technological University, Singapore, September 27-28, 2004. Available on CD. Short-listed and published in Leonardo Electronic Almanac, Vol 13, No 6-7, June - July 2005, ISSN #1071-4391.
  • Champion, E. (2004). The Limits of Realism in Architectural Visualisation. In H. Edquist and H. Frichot (eds.), LIMITS, Proceedings From the 21st annual conference of the Society of Architectural Historians Australia and New Zealand, (SAHANZ), Melbourne, Australia, 26-29 September 2004, 01: 88-98. ISBN 0-646-44062-4. Dean's Prize for Published Postgraduate Work for 2004. Faculty of Architecture Building and Planning, University of Melbourne 2005.
  • Champion, E. (2004). Heritage Role Playing-History as an Interactive Digital Game. Y. Pisan (ed.), IE2004 Australian Workshop on Interactive Entertainment, Sydney, February 2004: 29-35. ISBN 0-9751533-0-8: 47-65. Also in ACM Digital Library. Short paper.
  • Champion, E. (2004). Indiana Jones and the Joystick of Doom: Understanding the Past via Computer Games, Traffic, Traffic Number Five "A Vision Splendid": 47-65.
  • Champion, E. (2004). The Digital Society and its Enemies: A Critique of 'On The Internet', Computing and Philosophy Conference, October 2003 Canberra. Published in the June 2004 Special Edition of the ACM Computers And Society, June 2004, 32(8). Online at http://www.computersandsociety.org/

Grants

  • UQ New Staff Startup Grant: Champion, "Meaningful Virtual Learning Environments Using Game Engine Editors." (CI)
     
ID Papers Section

David Gilbert

dgilbert@itee.uq.edu.au

Interests

  • Computer animation
  • 3D modelling
  • Time based multimedia
  • Television Studio and Control Room Design
  • Automated Parking systems
  • Assassination of JFK using multimedia as a research tool
  • Historical event reconstruction using multimedia tools
  • Stop animation techniques using multimedia tools

Publications (2004)

Grants & Consultancies

  • Consultancy: 3D animation consultancy for Penrith Plaza project undertaken by Dodd Design Group
ID Papers Section

Ian MacColl

ianm@itee.uq.edu.au

Interests

  • Collaborative computing
  • Pervasive computing
  • Agile development

Publications

  • Brown, B. I. MacColl, M. Bell, M. Chalmers, C. Greenhalgh (2004) Collaboration in the square: an infrastructure for collaborative ubicomp (submitted to Pervasive 2005)
  • Brown, B., M. Chalmers, M. Bell, I. MacColl, M. Hall, P. Rudman (2004) Sharing the square: collaborative visiting in the city streets (submitted to CHI 2005)

Grants

  • ACID Collaboration Project Leader
  • Participant in ACID Citadel, Communities and Places, and Connected Communities projects
  • Apple University Development Fund grant to port Access Grid to MacOSX
ID Papers Section

Ann Morrison

morrison@itee.uq.edu.au

Interests

  • Engagement and Play in Physical Interactive Environments
  • Locative Media and Locative Experience
  • Community and Context in Participatory Design

Publications (2005+)

  • Baharin, Hanif & Morrison, Ann. (2006) "Eliciting Audience's Experience to Improve Interactive Art Installation", Engage 4th International Symposium, Creativity and Cognition Studios at the University of Technology, Sydney, November.
  • Morrison, Ann, Mitchell, P & Muhlberger, M. (2006) "Talk2Me: The Art of Augmenting Conversation", ACM Multimedia (ACM2006) Interactive Arts Program, Conference Track. Oct 22-28, 2006, Santa Barbara, California, USA.
  • Morrison, Ann (2006) "Over the Moon", and "Roaming" video works at International Digital Art Awards exhibition (IDAA2006), The Block, Brisbane, May 2006
  • Morrison, Ann (2006) "Talk2Me", ReActive Exhibition, The Block, QUT, Brisbane, February.
  • Morrison, A, MacDonald, L, MacColl, I, & Simpson, M. (2006) "The Pedagogical Practice of Locative Experiences", LEA Locative Media Special Issue, Vol 14, Issue 03 July 2006
  • Morrison, A & Simpson, M. (2005) "The Practice of Locative Experiences", Workshop Digital Arts and Culture Conference (DAC2005), Copenhagen, December
  • Turner, Jane and Morrison, Ann (2005) "Suit Keen Renovator: Alternate Reality Design", The Second Australasian Conference on Interactive Entertainment, Sydney, November
  • MacColl, I, Morrison, A, Muhlberger, R, Simpson, M, Viller, S, Wyeld, T (2005) "Reflections on reflection: Blogging in undergraduate design studios", Blogtalk Down Under, Conference, Sydney, May.

Grants

  • PhD Student Scholarship (2007) in ACID Virtual Communities Project
  • Travel And Accommodation ACM Multimedia, ACID Grant
  • ACM Multimedia 2006 Travel Grant
  • Apple World Wide Developers Conference Allocated Scholarship
  • AUC Cocoa Workshop Grant
  • Grant Researcher in ACID (2006) Media Station Project
  • Researcher in ACID (2004-2005) Media Station Project
  • New Staff Research Start Up Fund (2005-2006) "Interactive Triggering Immersive Environments"
  • UQ Grant (2004) for "Designing and Building Small Self- Standing Structures" workshop in Tucson, Arizona
  • Researcher in ACID (2004) Location Based Games Project, (LBG)
ID Papers Section

Ralf Muhlberger

ralf@itee.uq.edu.au

Interests

  • Affective computing
  • Workflow, dbms and p2p technologies applied to distributed information management
  • Collaborative computing in e-Government, peace building and conflict transformation
  • Scientific data management, Bioinformatics, e-Research, e-Science
  • Enterprise information system tools & techniques for personal information management

Publications

  • Livingstone, S., Brown, A. and Muhlberger R. (2005) Influencing the Perceived Emotions of Music with Intent, Third Iteration - 3rd International Conference on Generative Systems in the Electronic Arts, Melbourne.
  • Pederson, M. and Muhlberger, R. (2005) Invisible Territory: Sonifying the game of Go, Australian Computer Music Conference ACMC2005, Brisbane
  • Livingstone, S., Ralf Muhlberger, R. and Brown, A. (2005) Playing with Affect: Music Performance with Awareness of Score and Audience, Australian Computer Music Conference ACMC2005, Brisbane
  • MacColl, I., Morrison, A., Muhlberger, R., Simpson, M., Viller, S. and Wyeld, T. (2005) Reflections on reflection: Blogging in undergraduate design studios , Blogtalk, Sydney
  • Muhlberger, R. (2004) Mobile devices as distributed database components for relocating applications, International Journal of Mobile Communications, Vol.2, No.3 pp.285-293.
  • Kalpic, B., Bernus, P. and Muhlberger, R. (2004) Business Process Modeling and Its Applications in the Business Environment, in Cornelius T. Leondes (Ed) Business and Technology in the New Millennium, Volume 1: Knowledge-Based Systems, ISBN 1-4020-7829-3, Boston: Kluwer.

Grants

  • Australasian CRC for Interaction Design, Round 5 Project "Virtual Communities", Chief Investigator and Project Manager
  • ARC Centre of Excellence 2003-2008: Ragan et al, "ARC Centre in Bioinformatics (ACB)", CI
ID Papers Section

Penny Sanderson

psanderson@itee.uq.edu.au

Interests

  • Cognitive engineering for safety-critical systems such as critical care, air traffic control, and power systems control
  • Visual and auditory interface design for safety-critical systems
  • Theories, techniques and tools for analysing human work

Publications (2004)

  • Anderson, J. and P. Sanderson (2004). Designing sonifications for effective attentional control in complex work domains. Proceedings of the 48th Annual Meeting of the Human Factors and Ergonomics Society, New Orleans, LA.
  • Memisevic, R., P. Sanderson, et al. (2004). A low-cost, easy-to-use, real-time power system simulator. Proceedings of the 7th IASTED Conference on Power and Energy Systems (PES2004), Clearwater Beach, FL.
  • Memisevic, R., S. Choudhury, et al. (2004). Integrated power scheme simulator for human-system integration studies. Proceedings of the Australian Universities Power Engineering Conference (AUPEC04), St Lucia, Qld.
  • Reising, D. V. C. and P. Sanderson (2004). "Minimally adequate instrumentation in an ecological interface may compromise failure diagnosis." Human Factors 46(2): 317-333.
  • Sanderson, P., J. Crawford, et al. (2004). "Visual and auditory attention in patient monitoring: A formative analysis." Cognition, Technology, and Work 16(3): 172-185.
  • Sanderson, P., V. Shek, et al. (2004). The effect of music on monitoring a simulated anaesthetised patient with sonification. Proceedings of the 2004 Conference of the Computer-Human Interaction Special Interest Group of the Human Factors and Ergonomics Society of Australia (OzCHI2004), Woollongong.
  • Sanderson, P., R. Memisevic, et al. (2004). Analysing cognitive work of hydroelectricity generation in a dynamic deregulated market. Proceedings of the 48th Annual Meeting of the Human Factors and Ergonomics Society, New Orleans, LA, HFES.
  • Seagull, F. J. and P. Sanderson (2004). The Trojan Horse of the operating room: Alarms and the noise of anesthesia. Misadventures in health care: Inside stories. M. S. Bogner. Mahwah, NJ, Lawrence Erlbaum Associates: 105-126.
  • Watson, M., P. Sanderson, et al. (2004). "Tailoring reveals information requirements: The case of anaesthesia alarms." Interacting with Computers 16: 271-293.
  • Watson, M. and P. Sanderson (2004). "Sonification helps eyes-free respiratory monitoring and task timesharing." Human Factors 46(3): 497-517.

Grants

  • NHMRC Centre of Research Excellence 2005-2009: McNeil et al, "Centre of Excellence in Patient Safety" (CI)
  • ARC DP 2005-2007: Sanderson, Watson & Russell, "Designing for visual and auditory attention in complex, high-tempo worlds" (CI)
  • ARC DP 2002-2004: Sanderson and Russell, "Extending Ecological Interface Design to auditory interfaces for dynamic event-driven worlds" (CI)
  • ARC Centre of Excellence 2003-2008: Lindsay et al, "ARC Centre for Complex Systems (ACCS)" (CI)
  • DIST Cooperative Research Centre 2003-2008: Jones et al., CRC for Interaction Design (ACID) (CI)
  • ARC SPIRT 2001-2004: Sanderson and Wong, "If IT does not work for people does it work at all? Human supervisory control in a dynamic electricity market" (CI)
ID Papers Section

Matthew Simpson

matts@itee.uq.edu.au

Interests

  • Collaborative Digital Design
  • Location Based Games and Experiences
  • Studio Based Teaching and Learning

Publications

  • Simpson, M. and Viller, S. (2004) Observing Architectural Design: Improving the Development of Collaborative Design Environments. In proceedings of the 1st International Cooperative Design, Visualisation and Engineering (CDVE) Conference 2004, Spain, Springer Verlag.
  • Simpson, M. & Bartlett, K. (2005) Using Games as Means for Collaboration, accepted at the 11th IEEE International Multimedia Modelling Conference (MMM2005), Melbourne, January 2005.

Grants

  • Researcher in ACID Location Based Games Project (LBG)
  • Participant in ACID Collaboration project
ID Papers Section

Stephen Viller

viller@itee.uq.edu.au

Interests

  • Fieldwork methods to inform the design of technology, particularly in the fields of mobile & ubiquitous computing.
  • Facilitation and awareness of social interactions through and around technology.
  • Computer Supported Cooperative Work, Social computing, Participatory Design, and Human Computer Interaction in general.

Publications (2004)

  • Cooper, R., Viller, S. and Burmeister, J. (2004) Observations in a maternity ward: Usability considerations for EHRs in an interrupt driven environment. In Proceedings of the Australian Health Informatics Conference - HIC2004, HISA, Brisbane, Australia.
  • Drennan, P., Viller, S., & Wyeth, P. (2004). Engaging Game Characters: Informing Design with Player Perspectives. In Third International Conference on Entertainment Computing - ICEC'04. Eindhoven, NL: Springer Verlag.
  • Simpson, M. and Viller, S. (2004) Observing Architectural Design: Improving the Development of Collaborative Design Environments. In proceedings of the 1st International Cooperative Design, Visualisation and Engineering (CDVE) Conference 2004, Spain, Springer Verlag.

Grants

  • UQ New Staff Startup Grant: Viller, "Informing human-centred design with technology probes" (CI)
  • ACID: MacColl et al, "Collaboration"
  • ACID: Brereton et al, "Communities and Place"
  • ACID: Lavery, Viller, et al. "Australasian Creative Industries Network (ACIN)" (Joint Leader)
  • ACID: Banks et al. "Citadel"
  • ACID: Viller, Turk, Adkins, "Human Dimension Research Project" (Leader)
ID Papers Section

Peta Wyeth

peta@itee.uq.edu.au

Interests

  • Innovative technology for teaching and learning
  • Computer supported cooperative learning
  • Ubiquitous and tangible computing

Publications (2004 - 2005)

  • Sweetser, P. and Wyeth, P. (2005). GameFlow: A Model for Evaluating Player Enjoyment in Games. Accepted for publication in Computers in Entertainment, ACM Press.
  • Wyeth, P. and Venz, M. (2004). Combining Developmental Theories and Interaction Design Techniques to Inform the Design of Children's Software. OZCHI 2004 - Supporting Community Interaction: Possibilities and Challenges, 22-24 November 2004, Wollongong, Australia.
  • Drennan, P., Viller, S., & Wyeth, P. (2004). Engaging Game Characters: Informing Design with Player Perspectives. International Conference on Entertainment Computing (ICEC), 1-3 September 2004, Eindhoven, NL: Springer Verlag.
  • Wyeth, P., and Venz, M. (2004). Scaffolding Children's Robot Building and Programming Activities. Lecture Notes in Artificial Intelligence: RoboCup 2003 : Robot Soccer World Cup VII, Berlin: Springer Verlag, 308-319.

Grants

  • Researcher in ACID Media Station Project
  • UQ New staff Start-up grant: Making Learning "Hard" Things Easier: Designing Software for Making the Abstract More Concrete. (CI)
ID Papers Section