The University of Queensland Homepage
School of ITEE ITEE Main Website

 Aware Environments Project

Aware Environments Project

AppleMark
Aware environments adapt to circumstance, context and/or the environment. An understanding of the people who interact and awareness of their environments is used as inputs into the investigation of this problem space.

 

This is done by:

  • Interpreting the participants needs in a particular context/situation
  • Understanding presence: being aware of the people who use the environment in a particular context/situation

 

Part of this involves the ability to react actively or passively to the users within the environment. Aware environments consider the users experience in an adaptive or reactive manner to the current their context. The key issue to be considered this semester involves the distinction of place versus space in the experience of physical and virtual environments. Explore the paper Re-placing Space[1] to gain a better understanding of the role of place versus space, using the paper to explore the context of aware environments.

Part One: Define your context

In teams of three you will brainstorm the idea of aware technologies around the home. You will do research to investigate existing technologies and their uses with a focus on energy conservation or personalizing the home.

  • Explore the nature of everyday activities you do in the home, specifically within your space, i.e. lounge, kitchen, study or bathroom.
  • With this information, you will identify a need that could be assisted or solved with the use of aware technologies.  
  • Look at what has already been done in this area – research, background and other work. What works and what doesnt and why? Present ideas back and position own in relation to these.
  • Take note of which artefacts you use regularly. What are these activities directed towards, fun, living, work?
  • After identifying your need for your target participants, problem space you will then design a possible solution. The design will be based around a use case for the solution.

 

Expected Outcomes

Report back on the first four weeks of this project in a manner, which demonstrates your intent and sells you idea clearly. Your presentation should consider:

  • What is your idea? What else has been done in this space? How does your work relate?
  • How does your idea relate to the theme of space vs. place in aware environments?
  • Show the context of your idea - where will you make it work?
  • Define you intended participants - explore how they may act/react with the artefacts in your idea

Part Two: Prototype time

Explore the details of the problem space. There are two main areas of focus for this stage: the role, style and engagement of intended participants and exploring the technology, which relates to this.

 

Now that you have established your project ideas you need to explore this idea in detail. The intended participants should be the focus as you develop these details. Consider the nature of your intended participants for your idea, exploring the detail of their potential interaction with your planned artefacts. The nature of participants, their needs, desires and requirements should inform all your decisions throughout this stage. Explore the nature of intended experiences in the context you plan on investigating. The intended participants should direct the style of your artifact and experience design.

 

You need to test the technologies you wish to deploy. The success of technologies should be tested against ideas you have generated earlier in this stage. It is important that your group explores the ideas through the uses of the technology and the limitations that are presented in these approaches.

 

Dont let the technology force you to lose sight of your original ideas – consider how you can work around the problems you encounter to maintain the experienced desired.

 

Expected Outcomes

  • Demonstrate you have considered the technological boundaries of your problem space.
  • Show that your group has explored the details of your intended experience with regards to the technology.

Part Three: Finishing

Complete the development of the environment that you will deploy your aware technology in. You need to think about how will the public interact with your work and how can the technology be demonstrated and understood. Allocated and dedicated space in 1-351 will be available -- 4 corner sections or 2 internal wall sections that you begin to build in the wood working session (and complete that week), so student teams can design their environment within an actual physical space (as well as designing and building the actual space). A way to begin might be to select your target environment and take a slice of that space. So for a lounge, you might have a screen and an armchair, like a life sized dolls house.

 

Expected Outcomes

  • A holistic, crafted installation, which demonstrates the groups intent for the problem space through experience
  • It must be easily disassembled and durable
  • This will be the final step of your project, it should be completed and have a professional finish

References

http://www.design.philips.com/about/design/section-13586/index.html http://www.flickr.com/photos/jeanbaptisteparis/sets/72157594205446854/

http://www.interaction-ivrea.it/en/news/press/photos/2005/strangelyfuture/index.asp

http://www.sigchi.org/chi97/proceedings/paper/hi-fg14.jpg



[1] http://www.ics.uci.edu/~jpd/publications/place-paper.html