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 Locative Project

Locative Community Project: The Individual in the Place and Space of Locativity:

 

Locative media is a diverse topic area, which includes projects and installations involving themes of geographical space, experiential mapping, mixed reality and hypenation[am1] [1] . The nature of communities and the relationship of individuals within these communities, has formed both the context and the content of many locative project works

This project is an investigation into others. Choose a person you have sighted, but do not know, who outside of your usual experience. Observe them and imagine their life --  then get to know and experience the person, their life and the community they live in. Document the experience in negotiation with them. This content will then be adapted into an interactive physical computing environment for end of year exhibition. Recommended reading is Drew Hemment Locative Dystopia 2 http://www.drewhemment.com/2004/the_locative_dystopia.html

            Respond to this brief and present for assessment in week 4 the beginnings of your investigation (part 1) and an outline of how you will go about parts 2 and 3.  For this project ethical clearance will be required and covered in class.

 

 

An investigation into others:

Part 1:  Background, Research and Ideas

Teams of three investigate and assume the identity of someone they would encounter in the area around the Ipswich CBD or Brisbane CBD (constrained within an four block radius). The person chosen needs to be somebody you are intrigued by and who is outside your 'usual' experience. For example if your grandfather is fireman, do not choose a fireman. Sample identities might include: somebody who runs a market stall, a newsagent with a friendly manner, somebody you notice walking about a lot. Consider gender, age and ethnicity, and somebody who would also be a likely and willing participant.

  • Go first to the chosen area and observe people. Spend some time doing this. Choose a person.
  • Then go into the designated area to document and collect artifacts that the assumed person might need or encounter during the course of one day.
  • These artifacts could include objects, detritus or you may take photographs.

 

You should be aiming to present the collated artefacts in a documented visual format (i.e. a flip book or similar). Make the format fits the ŌstyleÕ of the person being displayed. Comparing the artifacts of one teamÕs imagined personÕs with another collides the identities and illustrates in a tangible way, the tensions in the topology of an urban landscape.

 

Expected Outcomes:

Report back on the first four weeks of this project in a manner, which demonstrates your intent and sells you idea clearly. Your presentation of work should consider:

  • What is your idea? How will you go about completing parts 2 and 3?
  • How does it relate to the themes of communities and individuals in the location?
  • Show the context of your idea – present your analysis of the locale, context and the person and their life
  • Your intended audience is the attendees at the  exhibition and the community surrounding your chosen person - explore ideas of ways to present how they may act/react with your ideas

 

 

Part 2: Exploring Details and Prototypes

Each group then has to find the real person to re-visit their vision of the imagined person and after confirming ethical clearance is complete, negotiate with the person how to go about finding out some actual information and how to document this information. You might ask permission to interview them with a video camera, and to spend time with them on an average day (perhaps in small sections). It is important the person is able to contribute to the result as this will give more insight into that person, particularly when seen in contrast to the others that are on display. The result may be interviews and understandings where the distance between what was imagined and who the actual person is, becomes vividly illustrated. The artifacts and the quality of the time spent will also add extra dimensions, insights and understandings about a formerly unknown person and their life.

 

It would be envisaged you would spend at least one week (total) in constant contact with the person (as well as the lead in negotiation time). As the material is formed you will be considering the nature of the installation design through which you will engage the audience in the experience. Design a physical computing interactive work to reveal the place and the person. How do you convert this information into a snapshot of the two experiences of the person (the imagined and the actual) and make it readable within an interactive physical computing or ubiquitous computing environment for the end of year exhibition?

 

Expected Outcomes

  • Outlay the extended exploration of people and place. Use this material to develop your intended installation format.
  • Demonstrate you have considered the technological boundaries of your problem space.
  • Show that your group has explored the details of your intended experience with regards to the technology and its appropriate mapping to the content (i.e it fits with the persons sensibilities)

 

Part 3: Finishing the Story[2]

Design a physical computing interactive work to reveal the place and the person. How do you convert this information into a snapshot of the two experiences of the person (the imagined and the actual) and make it readable within an interactive physical computing or ubiquitous computing environment for the end of year exhibition? Allocated and dedicated space in 1-352 will be available -- 4 corner sections or 2 internal wall sections that you begin to build in the wood working session (and complete that week), so student teams can design their installation within an actual physical space (as well as designing and building the actual space). A way to begin might be to envisage the floor space the audience walks on as a mini-map of the 'walk paths' of that persons life and triggers bring up --for example online and mobile phone .movs -- and other actual activities (not only the documented aspects).

 

Other ideas might include archiving interviews and photo documentation of the books into small segments, linking the segments to each other and annotating the segments to a neighbourhood map. Small clips of audio with still pictures and text could be reformatted for downloading to mobiles.

 

Expected Outcomes

  • A holistic, crafted installation, which demonstrates the groupÕs intent for the problem space through experience
  • It must be easily disassembled and durable
  • This will be the final step of your project, it should be completed and have a professional finish

 

This project is an adaption of a work Based on Neighborhood Narratives by Hana Iverson, Steve Bull, Nick West, School of Communications and Theater, Temple University, compiled with an adaptation of Surveillance Project run at Koeln Institute of Design, 2003 by Ann Morrison, and now with Matthew Simpsons and Ann Morrison, 2006 for Physical Computing and Locative Studio.



[1] http://leoalmanac.org/journal/vol_14/lea_v14_n03-04/jbleecker.asp

[2] Rafael Lozano-Hemmer: under scan: Relational Architecture 11, 2006