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Interaction design techniques are being used in this project to develop a better understanding of people’s computer game experiences. The focus is on using this understanding to inform the design of new engaging and educational computer games.

Papers

Sweetser, P. & Wyeth, P. (2005). GameFlow: A Model for Evaluating Player Enjoyment in Games. Computers in Entertainment 3 (3). ACM Press.

Drennan, P., Viller, S., & Wyeth, P. (2004). Engaging Game Characters: Informing Design with Player Perspectives. International Conference on Entertainment Computing (ICEC); Eindhoven, The Netherlands, September 2004, 355-358.