ITEE seminar: Ann Morrison, 12.00PM, Fri 19 Sep 2003
MOOving the MOO: Expansion | Advancement | Enhancement
Speaker: Ann Morrison, UWS
When: 12.00PM, Friday 19 Sep 2003
Venue: 78-420
Host: Storm Griffin
Abstract:
In 1996, as a part of Master Design Science (Computing), Univ. of Sydney I took part in a MOO (multi user environment) for tutorials and building environments as one of my units. I then developed an interactive performance work using this architectural space and technology. Prompted by two international online performances of this work in process, I want to extend this predominantly text based interactive writing and on-line virtual environment work "The Word: The Wall" into installation with interactive visual, audio and video outputs. My question is how to translate a creative real time interactive writing work and reinterpret it into the more seductive and inclusive representations of visuals, video and sound within an immersive interactive installation (without loosing the spontaneity and engrossment of the participants). My aim is to support interactions between people in multi-user environments that extend and expand it from solely nose to screen participation, whilst maintaining the priority for development of content by the 'players’ in these environments. The work has to date had enthusiastic responses from audiences, so I am assured the content engages, even if only projected with the audience as a passive (see random wall output http://www.anmore.com.au/Wall2YearsOn.htm) My problem is how to extend the interactivity to a less exclusive and more external spatial environment and how to extend the interactive writing activity to include a 'casual’ audience not only those already involved in online environments (those who 'know’ how to do it). The Future: The interaction can expand beyond the keyboard, ideas may include: motion sensors activate random sequences, which will be text AND audio and video. The audience may enter an environment, and their presence and movement will participate and interact with elements and trigger events to occur. The audience may initially not understand they are triggering events, but they would learn by their participation and choose to pursue actively or passively trigger repeats. Research and development will include considering new technologies to further develop the presentation of this work, as audience input (not solely triggering) is important to this iteration. Ann Morrison (http://anmore.com.au)
Biography:
Ann Morrison is a new media artist and designer. Morrison works as a creative programmer, performer, writer, artist and director who authors, alters and continually develops virtual environments and installation works, exhibiting nationally and internationally. Her current practice has developed from a fifteen-year performance/installation history, which includes lecturing in Digital Media and the publication of theoretical and academic articles. Exhibitions of work invited/ by application through a panel include: Digital Arts and Culture Conference 2000 in Bergen, Norway; Code Red, The Performance Space, Sydney, 1997; Arts Victoria e-Foyer Gallery, Melbourne, 1996; Experimenta Media Arts Festival, Melbourne, 1996; Urban Construction Project, a seven day, time-based Installation Performance, City Square, Melbourne, 1990; 'The Next Phase’. Wapping Pumping Station, London, United Kingdom, 1990. Morrison is currently a Lecturer in Digital Media and Course Advisor for Master of Design (Digital Media), School of Communication, Media and Design, UWS and has been active in writing subjects for the new digital media major for the Bachelor of Design program (and alterations to the Postgraduate program), as well as contributing to across discipline developments within the entire program.
Contact:
Storm Griffin, seminar host (storm@itee.uq.edu.au)
or Guido Governatori (ITEE seminar co-ordinator)
(guido@itee.uq.edu.au)
ITEE seminar web page: http://www.itee.uq.edu.au/~seminar
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