School of
Information Technology and Electrical Engineering

Lingodroids are language learning robots that play location language games to construct shared lexicons for places, distances, and directions.

Toponymic Lexicon

Toponymic Lexicon

The robots play where-are-we games, in which they name the current location, to form a typonymic lexicon, where toponyms are names for places.


Testing a Toponymic Lexicon

Testing a Toponymic Lexicon

They can test their toponymic lexicon by playing go-to games, in which they attempt to meet at a distant location.


Generative Games

Once they have a toponymic lexicon, they can expand their concepts by playing generative games to form concepts for distances and directions.

  • Generative Games - How Far
  • Generative Games - What Direction

e.g. "kuzo reya duka" = "The bottom left corner is nearby to the bottom right corner"

e.g. "kuzo pize reya hiza" = "If I'm at the bottom left corner fac int the top left corner then the bottom right corner is to the right of me"

With distances and directions, they can now expand the places they can talk about, and actually meet at these new locations, should they become accessible, for example if office doors are opened.

  • Generative Games - Where is There
  • Generative Games

e.g. "reya rije duka hiza heto" = "If I'm at the bottom right corner of the room facing the top right corner of the room, then nearby to the right is a place that I can't get to that I'm calling heto"





  • Lingodroids
  • Lingodroids at kuzo
    Lingodroids at kuzo
  • Toponymic Language
    Toponymic Language
  • Extended Toponymic Language
    Extended Toponymic Language
  • Lingodroid A
    Lingodroid A
  • Two irats
    Two irats